![]() We want to make sure that you can’t 5-stack all the way to the leaderboard, as well as reduce the amount of Immortal/Radiant 5-stacks you may encounter. Those of you with exceptionally good individual performance in games where your team wins decisively will see close to 50 RR per win. Overall, you should feel less “hardstuck” if you’re getting matched into higher skilled games then your actual rank. Lowering the amount of RR you lose per loss will make it so you’ll have to play less games to get to the Rank you deserve, (while still giving us a few matches to test and make sure you belong at that rank). ![]() You should also start to see less RR losses per loss as well. Convergence exists to push your rank to match your MMR-but we believe it wasn’t pushing you fast enough.Īfter this change, most of you should see an increase in RR gains if your rank is below your MMR. PATCH 2.02 CHANGESĬonvergence is the multiplier that gives you more, or less, Rank Rating (RR) if your MMR is not equal to your rank. After making some tweaks, we’ve been able to reduce that time to about 10–15 minutes, while maintaining match quality/fairness for these players. The team saw (and heard) one too many of you at the highest MMR queue for more than an hour.
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